CIVILIZED GAMING

Setting Expectations for Dungeons & Dragons

The Most Important Thing a DM Can Do At the Beginning of Any Game

David Hopkins
4 min readJul 23, 2019

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A few weeks ago, I attended Origins Game Fair with three of my closest friends. (Full disclosure: All of us are fairly experienced DMs. Thus, we have a lot of opinions on Dungeons & Dragons. I consider myself a writer — first and foremost — and view any DMing as an extension of my desire to scratch that storytelling itch. But that’s a blog post for another time.) During our week at Origins, I played six sessions of D&D. The first night, Amy Lynn Dzura ran an adventure for us, which she had written. It was our best game experience of the week, by a long mile. Amy was great. The other DMs were all experienced and talented, and they each brought a different approach. But the experience wasn’t quite the same. Why?

Setting the Expectation

Amy did something the other DMs did not do. She started by saying (paraphrasing here), “I’m really looking forward to running this game. This is going to be fun.”

It’s amazing how this simple statement can improve the D&D experience. Let the players know that you’re happy to run this game and that you think it’s going to be great. I’m sure some of the other DMs were thinking this, but they never…

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David Hopkins

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